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Tagged News: mitras method

Friday, February 22nd
Editorials

This fortnight we go through 'Age of Conan' Game Director, Gaute Godager's "state of the game" report with a fine-tooth comb:

"At the end of the day someone has to say, 'This was a much better idea on paper than in the game. Let us focus on what is there - for the good of the whole game.'"

Yes, cuts are going to hurt players, but if we're doing so for the sake of maintaining a vision, then Gaute tells us that we must cut, cut, cut away, but in all honesty this is no real cause for major concern.

Friday, February 8th
Editorials

After having come back from Oslo, Norway, and settled back into "life, the norm", I'm as enthusiastic as I ever was about 'Age of Conan':

"Now we are on the final stretch, with the goal plain in sight."

This fortnight, we learn that the "Rome wasn't built in a day" philosophy also applies to game development.

Friday, January 25th
Videos

You've read it in words, now see it in video as we are lead through the Funcom offices to show off developers and staff busy at work on 'Age of Conan', plus a glimpse of a dungeon raid and Necromancer play in action.

Here's a sneak peak:


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Enter the article to view all the videos.

Thursday, January 24th
Previews

I had the opportunity to give dungeon raiding and CTF PvP a go while over in the Funcom offices last week, and today I present my my hands-on report of my experience:

"If the 'Age of Conan' dungeon designers were going for a dark, hellish, dank, and misty look for the Sanctum of Burning Souls, then they well and truly pulled it off."

Whether your game's dungeon raiding or PvP, 'Age of Conan' will be a game to sate your gameplay desires.

Wednesday, January 23rd
Editorials

I'll bet that you, the Mitra's Method faithful, are dying to read on and find out what I have learned about 'Age of Conan' and its progress through the beta stage.

"...This was an opportunity to see the groundwork of this game; the developers hard at work making this game what it is set out to be on May 20, 2008."

Today, it's information about the game itself with a plethora of information to come over the next coming days also.

Friday, January 4th
Editorials

None of us can predict the future, so why do we waste our time guessing about things that might come?

"We have this uncanny ability to break-down every single word Funcom utter and jump very quickly to our own conclusions. There's a soothsayer in every single one of us, it seems."

This fortnight the question is asked, "Is this our way of dealing with the wait?" and an opportunity for you to get your questions answered by Funcom in the weeks to come.

Friday, December 7th
Editorials

In this last regular edition of Mitra's Method for 2007, we take a look at the "year that was..." for 'Age of Conan'.

" If this year had bumps, then bring on the dips and loop-the-loops, by Crom!"

Is there truly merit into looking to the past to determine where one is headed in the future? This fortnight, you can be the judge of that.

News

Funcom is hosting a community gathering over at their studio in Oslo in January, and Mitra's Method will be leaving on a jet-plane to get the skinny on all things 'Age of Conan' from January 17 to 19 at this exciting event!

Funcom is also giving one lucky winner the chance to partake in this community gathering as well:

"We have an event in Oslo coming up in January where we will present lots of information about the game, give plenty of hands-on time with the game itself, and answer quite a few of those unanswered questions. But we did save one slot for the most important member of our communities: an actual fan."

Read more after the click.

Thursday, November 22nd
Editorials

What do you really want in Age of Conan? What is your Age of Conan "Christmas wish"?

"It's simply not good enough just to meet expectations in today's market; you have to go well beyond them!"

If you've been good this year, what are you hoping "Santa Gaute" to deliver to you by the time the game is finished, polished, and ready? This fortnight, it's more than just about a "good gaming experience", but the things you want and are hoping for in Age of Conan all together for that "awesome" feel.

Thursday, November 8th
Editorials

Funcom has their server setup in place and Amsterdam and New Jersey are where players will be connecting to, but what about those wanting to join their friends abroad?

"Should you play on a server on another continent it would mean a potentially poorer gaming experience, latency wise, and we would like to avoid that at all cost."

This fortnight we explore what implications "crossing the tracks" will have on players from one continent to the next.